Hola como estas Elvichum, el primero que habla español en mi posteo. Basicamente es un atlas. Tenes que crear un material y asignarle esa imagen que tiene todas las texturas. Esa misma imagen se aplica a todos los modelos. Es una forma de optimizar los drawcalls, ya que solo llamarías a un solo material y queda bastante optimizado así.
Utilizas Unity o unreal engine? Aunque claro esta que seria lo mismo, iria en la parte de color , o albedo y asignas el material al objeto que quieras que tenga la textura. Si necesitas mas ayuda no dudes en escribir aca, voy a estar atento para darte una mano
Genial, tremendo motor, tendría que probarlo mas. No hay problema estoy siempre por aca, pero entre trabajo y otras cosas se me atrasa el tema de agregar paquetes. Aunque ya estoy por subir uno. En una de esas te sirve tambien.
En fin , que bueno que te haya servido, espero ver ese juego en algun momento :D
Me alegro mucho, espero que te hay aservido! Voy a seguramente subir mas cositas para que los desarrolladores puedan hacer sus juegos!Estoy atento a ver que pudiste hacer :D
Thank you so much for releasing this, I am horrible at art and feel honored to use artwork from all of you who are blessed with this talent. Thank you.
Im so sorry for the delay, please use it in any way that can help you.Even if you create a game that gives you money.This pack in particular is to help other game designers.I hope this worked well for you.
Hi carlos , the MTL file is conected with the obj file.It basicaly has all the information that the obj file has as uv map , and such things.You should use the obj file, not the MTL.Thats where the model is , on the obj file.Please let me know if this helped you n.n!
Hello absolute strange, this is not the Unity project, this are the models used on the unity project.To be able to put the texture, you just have to create a material , and put the atlas created for this pack.Please let me know if you have any issue while doing this.The texture should be on Materials folder
Unfortunelly , when the version of unity is changed all the prefabs stop working.But I will see what I can do with that.I will update you If I manage to do that change n.n
Thank you for your reply and time :) I would suggest just exporting it in the latest 2019 LTS version and then don't bother with it again for at least 2 years(or ever tbh). If someone wants to learn from the scene he should use the specified version.
Completly free for anything but selling the asset alone. Feel free to publish your game with any of this assets :D You can always mention me offcourse , but that's it.
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I am doing my graduation project, these assets really helped a lot.
Thanks so much!
Im so glad it helped you. And congratulations, I hope next time you comment is gonna be the graduated version of you haha. Best of lucks with that!
thank so much, alot quality assets for sure
Thank you! Many thanks for commenting on my work I hope it gets to be as good help as it can be
Hola! No entiendo como funciona lo de el material, porque estan todos los materiales en solo un archivo? como se usa?
Hola como estas Elvichum, el primero que habla español en mi posteo. Basicamente es un atlas. Tenes que crear un material y asignarle esa imagen que tiene todas las texturas. Esa misma imagen se aplica a todos los modelos. Es una forma de optimizar los drawcalls, ya que solo llamarías a un solo material y queda bastante optimizado así.
Utilizas Unity o unreal engine? Aunque claro esta que seria lo mismo, iria en la parte de color , o albedo y asignas el material al objeto que quieras que tenga la textura. Si necesitas mas ayuda no dudes en escribir aca, voy a estar atento para darte una mano
Uso Godot, pero ya consegui hacerlo, de todos modos muchas gracias, no esperaba que me contestaras ya que es un post super antiguo jaja
Genial, tremendo motor, tendría que probarlo mas. No hay problema estoy siempre por aca, pero entre trabajo y otras cosas se me atrasa el tema de agregar paquetes. Aunque ya estoy por subir uno. En una de esas te sirve tambien.
En fin , que bueno que te haya servido, espero ver ese juego en algun momento :D
O wow, se ve bastante bien. Voy a intentar hacer algo con esto XD, si lo llego a acabar te aviso pro B)
Me alegro mucho, espero que te hay aservido! Voy a seguramente subir mas cositas para que los desarrolladores puedan hacer sus juegos!Estoy atento a ver que pudiste hacer :D
Thank you so much for releasing this, I am horrible at art and feel honored to use artwork from all of you who are blessed with this talent. Thank you.
Thank you for using it im glad you liked it , and even more im glad it is usefull for you! best wishes on your gamedev path !
This is such a beautiful pack of assets!
I would like to use it in a game dev competition if you don't mind...
Thank you very much~ :">
Im so sorry for the delay, please use it in any way that can help you.Even if you create a game that gives you money.This pack in particular is to help other game designers.I hope this worked well for you.
Wish you best of luck on your gamedev path n.n
Hi carlos , the MTL file is conected with the obj file.It basicaly has all the information that the obj file has as uv map , and such things.You should use the obj file, not the MTL.Thats where the model is , on the obj file.Please let me know if this helped you n.n!
Hello, This looks like an Amazing Asset but why aren't the colors showing up when I import it into unity?
Hello absolute strange, this is not the Unity project, this are the models used on the unity project.To be able to put the texture, you just have to create a material , and put the atlas created for this pack.Please let me know if you have any issue while doing this.The texture should be on Materials folder
Wow that was a Quick Reply! I will make sure to try that! Thanks!
Looks awesome! any chance we can get the unity scene included? That would be amazing!
Unfortunelly , when the version of unity is changed all the prefabs stop working.But I will see what I can do with that.I will update you If I manage to do that change n.n
Thank you for your reply and time :) I would suggest just exporting it in the latest 2019 LTS version and then don't bother with it again for at least 2 years(or ever tbh). If someone wants to learn from the scene he should use the specified version.
It is free for commercial use ?
Completly free for anything but selling the asset alone. Feel free to publish your game with any of this assets :D You can always mention me offcourse , but that's it.
can i edit your models as well?
Yes modify them if you need for your game.The only limitation is about modifying the models to sell them as a package
Cant wait to try it!
Thanks! if anything don't doubt to write me.Also for any sugestion , or object that may help you on your project to add it to the pack! :D